KOW Historical Armies
Posted: Tue Oct 04, 2016 4:39 pm
Lo pongo aquí porque si lo pongo en el subforo "históricos" no habrá lugar en la tierra donde pueda escapar de la ira de Canario...
Eso, que ha salido el reglamento de Kings of War v2, pero con un montón de listas para jugar con ejercitos históricos.
Listas en:
http://kowh.easyarmy.com/
30 listas desde la antigüedad hasta la baja edad media, según dicen:
- Barbaros
- Cartagineses
- Chinos
- Egipcios
- Griegos
- Indios
- Macedonios y sucesores
- Persas
- Romanos
- Espartanos
- Escitas
- Tracios
- Hunos
- Anglos-sajones
- Francos
- Normandos
- Polacos
- Eslavos
- Vikingos
- Cruzados
- Japoneses
- Mongoles
- Bizantinos
- Otomanos
- Aztecas
- Conquistadores
- Ingleses
- Franceses
- Sacro Imperio Romano Germánico
- Escoceses
- Mercenarios
+ Lista maestra que es donde aparecen las unidades comunes y con la que te puedes inventar cualquier ejercito (almohades, iberos, etruscos, acadios, transilvanos carlistas, mocedades, tremulos, canaringidos, etc).
Os pongo fotos del reglamento:




Rápido, sencillo, indoloro, perfectamente adaptable a minis 20mm o 28mm que tenemos en peanas de 20mm.
Inconvenientes, que no represente los periodos y batallas con profundidad necesaria. Todo no se puede tener...
Edito:
Algunas reglas especiales nuevas:
Foulkon (n) -------- When attacking a unit that has this special rule with a Ranged attack, you suffer a (-n) modifier to your damage rolls. Regardless of modifiers, any rolls of a natural unmodified 6 always deal damage.
Shortbows -------- Range: 18"
Skirmisher -------- This unit is in a loose skirmish formation made up of multiple models. To represent this, the unit has the Individual special rule with the following exception: When enemy units charge a unit with Skirmisher, the charging unit aligns flush the with the skirmisher’s facing, as it would when charging a non-Individual unit. The unit with Skirmisher does not turn to align flush with the charger.
Throwing Weapons -------- Range 12"
Algunos ¡¡¡objetos/habilidades para unidades!!!
lo que antes eran los objetos mágicos:
5 Damascus Steel Blade
Whenever the unit rolls to hit in Melee, it can re-roll one of the dice that failed to hit.
5 Massive Warhammer
Whenever the unit rolls to damage in melee, it can re-roll one of the dice that failed to damage.
5 Weighted Throwing Axes
The unit has a ranged attack for which you roll a single die, regardless of the Attacks value of the unit. This attack has a range of 12" and always hits on 4+, regardless of modifiers, and if a hit is scored, it is resolved at Piercing (2).
5 Yew Longbow
The unit has a ranged attack for which you roll a single die, regardless of the Attacks value of the unit. This attack has a range of 24" and, when rolling to hit, the unit uses a basic Ra value of 4+, regardless of its actual Ra value. The roll to hit is affected as normal by to hit modifiers, and if a hit is scored, it is resolved at Piercing (1).
10 Bloodlust
The unit has the Fury special rule.
10 Rondel Dagger
This unit has +1 to hit when attacking individuals in melee.
10 Disciplined
The unit has the Headstrong special rule.
15 Fleet of Foot
The unit has +1 Speed.
15 Hardy Veteran
When testing Nerve against this unit, the enemies suffer an additional -1 to their total.
15 Shock Troops
The unit has the Brutal special rule.
20 Ambushers
The unit has the Pathfinder special rule.
20 Revered Standard
You must always re-roll a rout result for this unit even if they are not in range of a unit with Inspiring.
25 Naptha Grenade
The unit has a ranged attack for which you roll a single die, regardless of the Attacks value of the unit. This attack has a range of 12" and always hits on 4+, regardless of modifiers. The attack also has the Blast (D6) and Piercing (2) special rule.
25 Poisoned Weapons
The unit has the Vicious special rule.
25 Weapon Masters
The unit has the Elite special rule.
30 Claymores
The unit has Crushing Strength (1), or if the unit already has Crushing Strength, it is increased by 1.
30 Elite Scouting
When starting to deploy their units, your opponent must deploy D3+1 units instead of a single one.
30 Rangers
Infantry Troops and Regiments only. The unit has the Vanguard special rule.
35 Schiltrom
The unit has the Phalanx special rule.
Faltan los de héroes.
Edito 2:
Ojito al botón de arriba a la derecha del easy army "Display Mythical Creatures":
+Undead Warriors Infantry
+Huge Warriors Large Infantry
+Abominations Large Infantry
+Winged Warriors* Large Infantry
+Beast of War Monster
+Giant Monster
+Phoenix Monster
+Giant Wyrm Monster
+Huge Winged Beast Hero (Mon)
+General on Winged Beast Hero (Mon)
+Hero on Winged Beast Hero (LrgCav)
+Wizard Hero (Inf)
+Evil Sorcerer Hero (Inf)
+Nightmarish Hero Hero (Inf)
+Winged Hero Hero (LrgInf)
Eso, que ha salido el reglamento de Kings of War v2, pero con un montón de listas para jugar con ejercitos históricos.
Listas en:
http://kowh.easyarmy.com/
30 listas desde la antigüedad hasta la baja edad media, según dicen:
- Barbaros
- Cartagineses
- Chinos
- Egipcios
- Griegos
- Indios
- Macedonios y sucesores
- Persas
- Romanos
- Espartanos
- Escitas
- Tracios
- Hunos
- Anglos-sajones
- Francos
- Normandos
- Polacos
- Eslavos
- Vikingos
- Cruzados
- Japoneses
- Mongoles
- Bizantinos
- Otomanos
- Aztecas
- Conquistadores
- Ingleses
- Franceses
- Sacro Imperio Romano Germánico
- Escoceses
- Mercenarios
+ Lista maestra que es donde aparecen las unidades comunes y con la que te puedes inventar cualquier ejercito (almohades, iberos, etruscos, acadios, transilvanos carlistas, mocedades, tremulos, canaringidos, etc).
Os pongo fotos del reglamento:




Rápido, sencillo, indoloro, perfectamente adaptable a minis 20mm o 28mm que tenemos en peanas de 20mm.
Inconvenientes, que no represente los periodos y batallas con profundidad necesaria. Todo no se puede tener...
Edito:
Algunas reglas especiales nuevas:
Foulkon (n) -------- When attacking a unit that has this special rule with a Ranged attack, you suffer a (-n) modifier to your damage rolls. Regardless of modifiers, any rolls of a natural unmodified 6 always deal damage.
Shortbows -------- Range: 18"
Skirmisher -------- This unit is in a loose skirmish formation made up of multiple models. To represent this, the unit has the Individual special rule with the following exception: When enemy units charge a unit with Skirmisher, the charging unit aligns flush the with the skirmisher’s facing, as it would when charging a non-Individual unit. The unit with Skirmisher does not turn to align flush with the charger.
Throwing Weapons -------- Range 12"
Algunos ¡¡¡objetos/habilidades para unidades!!!



5 Damascus Steel Blade
Whenever the unit rolls to hit in Melee, it can re-roll one of the dice that failed to hit.
5 Massive Warhammer
Whenever the unit rolls to damage in melee, it can re-roll one of the dice that failed to damage.
5 Weighted Throwing Axes
The unit has a ranged attack for which you roll a single die, regardless of the Attacks value of the unit. This attack has a range of 12" and always hits on 4+, regardless of modifiers, and if a hit is scored, it is resolved at Piercing (2).
5 Yew Longbow
The unit has a ranged attack for which you roll a single die, regardless of the Attacks value of the unit. This attack has a range of 24" and, when rolling to hit, the unit uses a basic Ra value of 4+, regardless of its actual Ra value. The roll to hit is affected as normal by to hit modifiers, and if a hit is scored, it is resolved at Piercing (1).
10 Bloodlust
The unit has the Fury special rule.
10 Rondel Dagger
This unit has +1 to hit when attacking individuals in melee.
10 Disciplined
The unit has the Headstrong special rule.
15 Fleet of Foot
The unit has +1 Speed.
15 Hardy Veteran
When testing Nerve against this unit, the enemies suffer an additional -1 to their total.
15 Shock Troops
The unit has the Brutal special rule.
20 Ambushers
The unit has the Pathfinder special rule.
20 Revered Standard
You must always re-roll a rout result for this unit even if they are not in range of a unit with Inspiring.
25 Naptha Grenade
The unit has a ranged attack for which you roll a single die, regardless of the Attacks value of the unit. This attack has a range of 12" and always hits on 4+, regardless of modifiers. The attack also has the Blast (D6) and Piercing (2) special rule.
25 Poisoned Weapons
The unit has the Vicious special rule.
25 Weapon Masters
The unit has the Elite special rule.
30 Claymores
The unit has Crushing Strength (1), or if the unit already has Crushing Strength, it is increased by 1.
30 Elite Scouting
When starting to deploy their units, your opponent must deploy D3+1 units instead of a single one.
30 Rangers
Infantry Troops and Regiments only. The unit has the Vanguard special rule.
35 Schiltrom
The unit has the Phalanx special rule.
Faltan los de héroes.
Edito 2:
Ojito al botón de arriba a la derecha del easy army "Display Mythical Creatures":
+Undead Warriors Infantry
+Huge Warriors Large Infantry
+Abominations Large Infantry
+Winged Warriors* Large Infantry
+Beast of War Monster
+Giant Monster
+Phoenix Monster
+Giant Wyrm Monster
+Huge Winged Beast Hero (Mon)
+General on Winged Beast Hero (Mon)
+Hero on Winged Beast Hero (LrgCav)
+Wizard Hero (Inf)
+Evil Sorcerer Hero (Inf)
+Nightmarish Hero Hero (Inf)
+Winged Hero Hero (LrgInf)