yggdrasil wrote:Genial. . . Yo siempre me quise hacer eldars!!!!
Aunque como diria Arendal. . . Yo he sido muy grande en esto de cambiar de ejercito. . .

Moderator: imrahil
yggdrasil wrote:Genial. . . Yo siempre me quise hacer eldars!!!!
Aunque como diria Arendal. . . Yo he sido muy grande en esto de cambiar de ejercito. . .
yggdrasil wrote:Genial. . . Yo siempre me quise hacer eldars!!!!
Aunque como diria Arendal. . . Yo he sido muy grande en esto de cambiar de ejercito. . .
Imrahil wrote:2012
Q1/2 - tau (or flipped w BT)
Q2/3 - BT ( possible WD codex)
Q3 - 6 Ed
Q3/4 - eldar
Jajaja, ultimamente los rumores no aciertan una.Imrahil wrote: la caja de iniciación traerá caos y eldars
¿Como los jinetes vampiro Sangrientos?Imrahil wrote:escuadrones de reptiles
A couple notes that you might find interesting:
As of 03/01/2013
- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring)
- Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools).
- new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do.
-Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately)
- in general, aspect warriors are hyper focused and hyper successful if used properly
- No new aspect
- 2 new flyers
- lots of units get access to skyfire
- new tank (on falcon chasis)
- Avatar is buffed a lot
- Two new special characters
- exarchs are all really good in duels in different ways
- farseers are still awesome psykers
- warlocks improve deny the witch.
- falcon/wave serpent point reduction
- way to make some of the craftworld specific lists
- additional rules for allying with dark eldar
- expanded fluff on the war in heaven
Eldar Release and Information
Following this weeks pic on the Eldar Farseer, some information started flowing. The most important of course is that unnamed people (their names held in confidence but some of the big boys) have said and confirmed that Eldar are indeed coming in June.
This of course follows the release orders of Hastings and what others have been saying. While earlier we had thought that "later in the year" meant November, it now looks very certain that Eldar are right around the corner.
Here are some of the latest rumors on rules
via an anonymous source from the Faeit 212 inbox
*Eldar are indeed coming.
*Path system has been revamped. Autarchs take paths that are now fixed in point cost (before they became more expensive the more you took) but do not make their aspect troops.
*Instead it allows corresponding aspects to be taken as compulsory troops.
*Ergo, the Path of the Striking Scorpions would allow you to take up to two striking scorpions as troops.
*If you also took the path of Swooping Hawks you could take up to two Swooping Hawks as troops or one and one.
*Guardians are a lot cheaper and have more options for special weapons.
*New transport for dire avengers / weapon platform (with no transport capacity).
*And lots of new goodies.
*If tau are the long range shooting army, eldar are a mix with potential units in short, mid and long range
*Long range comes almost exclusively from heavy support, however so you need to create a mix it seems.
*Aspects are still hyper focused and saw a very small decrease in points except fire dragons.
REXOR wrote:Renovaran los Marines Espaciales antes que los Tau, Eldar o Templarios.
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