Nuevos AOs

Foro para hablar de las novedades de este juego así como tus inquietudes sobre él.

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Arendal
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Re: Nuevos AOs

Postby Arendal » Sat Dec 22, 2012 11:35 am

Sí, tanto el dragón como los warjacks del Caos son malas miniaturas (sobre todo para el nivel al que GW nos tiene acostumbrados)... Pero ni punto de comparación con la discomóvil de los AO...

Hombre, al final nos acostumbraremos y nos parecerá menos feo según sea mejor o peor de reglas...

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Nolferek
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Re: Nuevos AOs

Postby Nolferek » Sat Dec 22, 2012 12:02 pm

Conociendo a los de GW tendran unas reglas de la ostia para venderlos a pares, como el dragon o los bichos esos grandes del caos.

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Íbero
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Re: Nuevos AOs

Postby Íbero » Sat Dec 22, 2012 3:23 pm

Llamadme raro, pero a mi el Ls me gusta.

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Benkei
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Re: Nuevos AOs

Postby Benkei » Sat Dec 22, 2012 3:29 pm

Raro

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Zhuf
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Re: Nuevos AOs

Postby Zhuf » Sat Dec 22, 2012 5:17 pm

Con ese nick normal que te guste... :mrgreen:

RARO!!

imrahilold
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Re: Nuevos AOs

Postby imrahilold » Sat Dec 22, 2012 5:58 pm

Algunas reglas que se han dejado ver

Units

Dark Talon: Rift Cannon, Hurricane Bolters, Stasis Bomb (one-use, dropped on an enemy for -3 WS and -3I)

Nephilim Fighter: Heavy bolters, Blacksword missiles (unit is "good at taking on enemy flyers"), Avenger mega-bolter / Las-cannon.

Deathwing Command: Options incl. Apothecary and Standard bearer. A "Champion" wielding the "massive Halberd of Caliban" is cited.

Deathwing Knights: Terminators - WS5, Storm Shields, Power-mauls and special rules, incl. Hammer of Wrath and "Smite" which makes them strike at S:10 AP:2 for one round. DW Terminators and the DW Knights can be fielded in units of 10. DW can take Plasma Cannons and they have the USR "Split Fire"

Land Speeder Vengeance: AC/HB, Plasma Storm battery (firing either 3 small blasts or 1 large blast).

Darkshroud: HB/AC, Shrouded USR and confers Stealth to allies within 12".

RavenWing Black Knights: Plasma Talons (instead of bolters), Corvus hammer (???), optional RavenWing grenade launcher.

Sammael: 4+ inv.save (conferred to his land speeder)

Dreadnaught: dual linked-autocannons, Venerable dreadnaught has "DW vehicle" rule (???)

Rules:

DW Knights and Black Knights have a rule called "Inner Circle" granting a re-roll in close combat (???).

"DW Assault" rule ensures Deepstrikes in turns 1 or 2 with no rolling, decided by the DA player before the game begins.

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Nolferek
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Re: Nuevos AOs

Postby Nolferek » Sat Dec 22, 2012 7:43 pm

no tienen mala pinta. no?

RaymondVaple
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Re: Nuevos AOs

Postby RaymondVaple » Thu Dec 27, 2012 9:05 pm

Para nada...

Roberto.... RARO!!! :mrgreen: :mrgreen:

imrahilold
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Re: Nuevos AOs

Postby imrahilold » Thu Dec 27, 2012 9:47 pm

Más cositas!

Deathwing Knights
WS:5
T:5 when packed in close together
Smite (one use ability which lasts one turn)
Optional Land Raider as a Dedicated Transport

Deathwing Terminators
1 per 5 may upgrade to the following:
Heavy bolter
Plasma cannon
Assault cannon
Cyclone missile launcher
Optional Land Raider as a Dedicated Transport


via the Faeit 212 from Lars Emil
the WD is just out in Denmark...for some odd reason. I picked up my own copy yesterady at a local kiosk.
Tid bits of note in the WD:

Dark Talon: Rift cannnon (no rules sited), hurricane bolters and stasis bomb (one use only, dropped on an enemy for - 3 WS and - 3 I)

Niphilim fighter: heavy bolters, blacksword missiles (no rules sited, but the battle report later in the issue mentions that the fighter is supposed to be good at taking on enemy flyers, so I guess the missiles are for that), avenger mega bolter/lascannon.

Deathwing Command: multiple options incl. apothecary and standard bearer. A "Champion" wielding the "massive halberd of Caliban" is mentioned and there's a picture (no rules sited).

Deathwing Knights: Terminators with WS5, Storm Shields, power mauls and special rules, incl. Hammer of
Wrath and "Smite" which makes them strike at S10 AP2 for one round. BTW both DW terminators and the knights can be fielded in units of 10 now! Oh and the DW can take plasma cannon and they have USR "split fire"!!!!

Land Speeder Vengeance: AC/HB, plasma storm battery (mentioned in the battle report to be able to fire either 3 small blasts or 1 large blast, I'm guessing plasma stats).

Darkshroud: HB/AC, Shrouded USR and conferes Stealth to allies within 12", and it has a rule that gives units +1 to charge distance (as far as I can read - the picture is quite small and hard to read, so perhaps it's plus 1 to something else).

RW Black Knights: plasma talons (instead of bolters, no rules sited, and not being called twin-linked plasma gun/pistols leads me to believe the rules could be a bit different), corvus hammer (no rules sited, but I guess they are power mauls), they also have the option of a RW grenade launcher.

Sammael: pretty much the same as before, as far as I can tell, though with a 4+ inv.save (which is confered to the land speeder if he chooses that instead) - can't remember if that's new.

Dreadnaught: has option for dual twin-autocannons, venerable dreadnaught has "DW vehicle" rule

Rules mentioned:
DW knights and black knights have a rule called "Inner Circle" and in the battlereport it is mentioned as giving them some form of re-roll in close combat.
New rule calles DW Vehicle
DW assault rule is mentioned in the battle report as ensuring a DS in turns 1 or 2 with no dice roll needed, decided by the DA player before the game begins.
There are more special rules mentioned but no rules sited.

DW, DW command and knights are in the same box.
RW command and RW black knights are in the same box.

- In the battle report, the DA scouts are listed under Troops, so it looks like they have finally been moved to that section

- the DW terminators are still listed as Elite, so if the rumour that you don't need Belial to field a DW army is true, there must be another way of doing it (e.g. selecting a Comp. Master in TDA or something - there is (as far as I can tell from the small picture) no rule to make them Troops under their own entry.

- RW Knights and Sammael have the Skilled Rider USR

- DW Knight Champion (called Knight Master) is mentioned as wielding "the flail of the Unforgiven" (no rules sited), considering the name, perhaps it has special rules.

- in the battle report Adam Troke (playing DA) selects Flakk missiles for his tactical marine missile launcher, so it's not only Devastators, who can take that upgrade.

- LS Vengeance is listed as a Heavy Support entry.

- RW still have homing beacons.

- and in response to a comment I read: Yes, DA of course still has normal Land Speeders.

-In the battle report Adam's librarian I TDA has two mastery levels, so apparently you can buy more than the one.

-And his Chaplain is an HQ entry, so apparently no 3 for 1 Elite choice like the rumours said

- And the Dark Talon has hover mode


Hay cosas muyyyyy guapas!

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Nolferek
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Re: Nuevos AOs

Postby Nolferek » Fri Dec 28, 2012 7:50 am

Termi con cañon de plasma? :shock:

Hay un monton de cosas que no entiendo :uy:


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